PATROL0
ROUND 1 / 4RELAY CONTROL
0OPPOSITION
01
Upper relayUnclaimed · +4″
02
East uplinkUnclaimed · ground
03
Supply cachePatrol control · ground
Revisit a decision. Keep both paths.
See how this plays out

The computer plays both sides from here. Pause whenever you want to take over.

SCENARIO 01 / OBJECTIVE SKIRMISH

Relay station.

Balanced patrol · Scout / Rifleman / Marksman

30″ × 22″UPPER FLOOR +4″
Orbit left-drag · Zoom wheel · Pan right-dragOrbit one finger · Zoom pinch · Pan two fingers
Opening the battlefield…

Preparing terrain and operatives.

PATROLOPPOSITION2″ CONTROL ZONE

Your activationChoose a ready operative, then tap a floor to preview a move.

READY TO TESTBalanced patrol

Capture the upper relay, east uplink and supply cache. Each uncontested marker scores 1 point at the end of a round.

Battle timeline

Rewind a decision. Keep both outcomes.

Selecting a step pauses the opponent and any simulation. Make a different action to create a branch, or resume the opponent from that position.